Quadratic function:

A quadratic function is a type of mathematical function that can be expressed in the standard form: $$ f(x) = ax^2 + bx + c $$ Here,

The graph of a quadratic function is called a parabola. If π‘Ž > 0 , the parabola opens upwards, and if π‘Ž < 0 , it opens downwards.

Components of a Quadratic Function:

  1. Vertex: The highest or lowest point on the graph, depending on the direction the parabola opens.
  2. Axis of Symmetry: A vertical line that passes through the vertex and divides the parabola into two symmetric halves. Its equation is π‘₯ = βˆ’ 𝑏 2 π‘Ž .
  3. Roots (or Zeros): The points where the graph intersects the x-axis. These are the solutions to the equation π‘Ž π‘₯ 2 + 𝑏 π‘₯ + 𝑐 = 0 .
  4. Y-Intercept: The point where the graph intersects the y-axis, which is at ( 0 , 𝑐 ) .

Examples:

Example 1:

Let $$ f(x) = x^2 - 4x + 3 $$

Example 2:

Let $$ f(x) = - 2x^ 2 + 8x - 5 $$

Example 3
Real life example: Quadratic functions are often used to model projectile motion. For instance, if a ball is thrown upwards, its height β„Ž ( 𝑑 ) at time 𝑑 can be described by a quadratic function like $$ h(t) = - 16 t^2 + 32 t + 5. $$ Where, This parabola opens downward because the coefficient of 𝑑 2 is negative ( βˆ’ 16 ), meaning the ball reaches a peak height before falling back to the ground.

Features of Projectile Motion Modeled by Quadratics:

  1. Vertex: Represents the peak height of the ball and occurs at time 𝑑 = βˆ’ 𝑏/ 2 π‘Ž . Plugging in the values: $$ t = - \frac{32}{2(-16)} = 1 \quad second $$ Substituting 𝑑 = 1 into the equation: $$ h(1) = - 16 (1^2) + 32(1) + 5 = 21 \quad feet $$ The ball reaches a maximum height of 21 feet at 𝑑 = 1 second.
  2. Roots: Where β„Ž ( 𝑑 ) = 0 , the ball hits the ground. Solving the equation βˆ’ 16 𝑑 2 + 32 𝑑 + 5 = 0 gives the times at which this happens.
  3. Trajectory: The graph of the quadratic function visually shows the complete motion of the ballβ€”up to its peak and back down.